Changelog

2026.8.1 — 2026-07-28

  • Surround and ambisonic WAV export: bounce the mix or stems to 5.1, 7.1.4, or AmbiX (first-order, ACN/SN3D) alongside stereo. The export panel shows the exact channel order it writes.
  • Spatialization: choose how mono and stereo layers fill a surround export. Off conforms only; Pure places them by routing alone, leaving the source untouched; Extended adds frequency-dependent width and a decorrelated halo. Multichannel sources always conform by role.
  • Multichannel sources are read correctly: per-file channel layout detection (quad, 5.0, LCR, 5.1, 7.1, 7.1.4, ambisonic), a Channel order setting for files that carry no channel map, and a per-file or per-palette override where detection cannot resolve one.
  • Multi-mono sets recognised: Rain.L / Rain.R / Rain.C and the like are grouped as a single source, so two channels of the same recording are never laid up as separate layers.
  • AAF now passes through any source channel count, with proper immersive channel names.
  • Loudness normalisation on export: bounce the mix at -14, -16, -18, or -23 LUFS, measured to broadcast standard.
  • Many fixes and polish: click-free transport, pitch variation on Fills, correct pitch in exported AAF, and assorted stability fixes.

macOS (10.4 MB)Windows (11.7 MB)

2026.8 — 2026-07-22

  • Now on Windows – a native Windows build alongside macOS.
  • Bed: a new event shape for fixed background material. Drop your own files, set per-layer looping, and it conforms to a scene via the Fill engine.
  • Bounce to Clip: freeze any selection – even overlapping events across tracks – into one audio clip, in place. Revert to Source turns it back into the original events at any time.
  • Scene backgrounds reworked: a unified chooser to set a Fill (library-driven) or Bed (your own files) background per scene, multiple layered backgrounds, and drag audio straight onto a scene.
  • Mixer fader levels (FX A, FX B, BG, Ref, Master) now save with each project; a new project starts at unity.
  • File relinking: moved or renamed source files heal automatically by content, and anything truly missing is surfaced in the Library.
  • Master WAV export now includes reverb when it is on – a faithful print of what you hear. Cleaner export folders (a single mixdown no longer creates a wrapper folder), project-based file naming, and the AAF is named after the project.
  • DAW-style clip fade editing with smooth, anti-aliased fades.
  • Many fixes and polish: consistent background levels right up to the scene boundary, more reliable settings persistence on quit, and assorted stability and crash fixes.

macOS (10.1 MB)Windows (12.2 MB)

2026.7 — 2026-07-06

  • First public release.
  • Meta-DAW for film sound design: specify intent – spectral weight, intensity, keywords, picture-derived timing – and it assembles layered, frame-accurate sound from your own library.
  • Four event shapes: Spot, Bloom, Contour, Fill.
  • Deterministic engine – no ML, no dataset, no bundled sounds. Every sample is your own, untouched.
  • Deconfliction: automatic timing, spectral, and density separation across a busy timeline, steered by hero priority.
  • Trace: reads light and motion from video, or imports Pro Tools markers, for fast event placement.
  • 32-bit float internal, 24-bit BWF export. Algorithmic (FDN) reverb, exportable as a wet stem.
  • AAF export (handles, clip gain, automation, markers, bus-based track layout) and WAV stems for Pro Tools, Nuendo, or any AAF-compatible DAW.
  • Self-hosted licensing: online or offline activation, two machines, perpetual. Runs fully offline.

macOS (9.6 MB)